Marketing & Sales · Brand & Product Management

Creative Director — A Season at Maison Lievre

A four-round, advanced fashion/luxury simulation. You are the newly promoted Creative Director of Maison Lievre, a mid-tier Parisian ready-to-wear house (EUR 88M revenue, 11% EBIT) where a private-equity fund just took 60% and installed a commercially aggressive CEO.

4 rounds Executive English, Español

Preview

About this simulation

A four-round, advanced fashion/luxury simulation. You are the newly promoted Creative Director of Maison Lievre, a mid-tier Parisian ready-to-wear house (EUR 88M revenue, 11% EBIT) where a private-equity fund just took 60% and installed a commercially aggressive CEO.

The founder's grandson — you — has a fixed runway slot on 2 March at Paris Fashion Week, a hard EUR 2.4M collection budget, and a split mandate the role has never had to hold at once: runway acclaim AND a measurable lift in sell-through. Last season earned a Vogue rave but only 38% full-price sell-through (segment healthy is 65–70%), pushing 42% of the line into margin-destroying markdown.

The board now wants ≥62% sell-through, ≥3 tier-1 editorial placements, and the 4 anchor department-store doors (22% of wholesale) kept on side.

Across four rounds you (1) set the creative thesis and a deliberate novelty mix targeting 'optimal newness' rather than maximal novelty or maximal safety; (2) allocate the EUR 2.4M as a portfolio across novelty tiers, decide show-vs-product spend, and protect a contingency for the atelier's warned 18% overrun; (3) choose an explicit, defensible design-evaluation method (curatorial single-vision vs cross-functional panel vs data-anchored scoring) and resolve the Head of Design conflict over the radical show-anchor look — valuing it on portfolio editorial pull, not standalone margin; and (4) read the season result against the dual mandate and propose a repeatable creativity-evaluation and creative-governance model.

The math rewards optimal newness, portfolio budgeting with a real contingency, defensible cross-functional/data-anchored evaluation, keeping the statement look as the line's signal, and an honest governance answer — and punishes the five classic errors: maximising novelty to win the show, over-correcting to safe carry-overs, committing the full budget with no contingency, selecting by feel, and cutting the show anchor on its sell-through number alone.

Final KPIs track Full-Price Sell-Through %, Brand Heat (editorial pull and novelty), and Creative Governance (a repeatable, defensible process), against the EUR 2.4M cap.

Who it is for

An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 4 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The simulation can be run in English, Español.
  4. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • State the season's creative thesis — the one sentence the CFO and the Vogue editor would both accept.
  • Set the target novelty mix across the 42-look line (commercial + statement + radical must total 100%).
  • Which board metric is the binding constraint this season?
  • How do you split the €2.4M between the show itself and the product?
  • How much of the budget goes to the costly statement & radical looks (3–4× a commercial piece)? (€k)
  • How much goes to the commercial volume engine (carry-overs & bestseller evolutions)? (€k)
  • How much do you hold back as contingency for the warned 18% atelier overrun? (€k)
  • Choose the design-evaluation method for selecting which looks make the final line.
  • The season is in. How do you read the result against the dual mandate for the board?
  • Propose the repeatable creativity-evaluation process for future seasons.

What participants track

What participants follow on screen as the rounds go by:

  • Sell-Through & Brand Heat Trajectory

Subjects covered

Designed for courses in Brand & Product Management.

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