Marketing & Sales · Specialized Marketing

Co-Creation or Co-Destruction — Redesign Foyer Connecté's Service Journey

A four-round, advanced service-design simulation set inside Foyer Connecté SAS, a Lille-based connected-home energy service with 240,000 subscribers (€51.8M annual revenue, 34% contribution margin) hit by the 'Cold-Snap Backlash' of March 2026.

4 rounds Executive English, Español

Preview

About this simulation

A four-round, advanced service-design simulation set inside Foyer Connecté SAS, a Lille-based connected-home energy service with 240,000 subscribers (€51.8M annual revenue, 34% contribution margin) hit by the 'Cold-Snap Backlash' of March 2026.

A February cold snap pushed bills up despite the savings promise; monthly churn jumped from 1.8% to 3.4%, putting ~33,600 subscribers and ~€7.3M of revenue at risk, and the press ran 'L'appli qui ne fait pas d'économies'. The twist: this savings service is not manufactured and shipped — it is co-created in interaction.

Value only materialises when customers integrate their own resources (honest schedules, occupancy data, acting on coaching nudges); when the interaction fails, value is actively co-destroyed (Plé & Cáceres). Diagnostics show 62% of complainers never finished onboarding and 28% rated coaching 'preachy', and a ~4,000-strong cluster is gaming the savings guarantee for €22 credits (€88,000 and rising).

Playing the service-redesign team under a hard €2.0M service-ops cap and a 30% margin floor, you (1) map the customer journey and locate the two touchpoints where value is co-destroyed, naming whose resources failed — the firm's, the customer's, or the integration; (2) redesign the journey by choosing resource-integration touchpoints against the cap — a guided onboarding wizard, an honest 'comfort vs savings' expectation reset, usage-driven coaching personalisation, and a peer community — while protecting margin; (3) author the co-creation rule (firm contribution, customer contribution, failure handling) and contain the misuse cluster by enforcing, designing out, or converting the gamers; and (4) sequence a 60-day recovery plan against a second cold snap arriving in 45 days, easing onboarding friction without re-opening the co-destruction gap.

The math rewards subtraction over feature-piling, designed-out risk over blanket enforcement, light-touch integration over heavy friction, and respecting the cost cap — and punishes the five classic errors: adding instead of redesigning, misdiagnosing churn as a marketing problem, punishing all 240,000 for the 4,000, friction as a cure, and ignoring the cap or the clock.

Final KPIs track Co-Created Value, Co-Destruction risk, Customer Satisfaction, and Service-Ops Cost against the €2.0M cap.

Who it is for

An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 4 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The simulation can be run in English, Español.
  4. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • Which two touchpoints concentrate the co-destruction? Pick the primary failure point.
  • At your worst touchpoint, whose resources failed (Plé's co-destruction lens)?
  • How candidly does your team frame churn as an interaction problem, not a marketing/pricing problem? (%)
  • Onboarding: how much resource integration do you require before activation?
  • Expectations: do you reset the “comfort vs savings” promise honestly?
  • Coaching: how do you make nudges relevant instead of preachy?
  • Add a peer community where engaged customers help each other? Set the moderation budget (€k).
  • Author the co-creation rule — the explicit contract of who contributes what, and what happens on failure.
  • Contain the €88,000 savings-guarantee misuse cluster (~4,000 power-users)
  • Budget for the misuse fix — detection, trigger redesign or reward (€k).

What participants track

What participants follow on screen as the rounds go by:

  • Value, Co-Destruction & Satisfaction Trajectory

Subjects covered

Designed for courses in Specialized Marketing.

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