Industry Verticals · Education & Pedagogy

Learning by Doing — Designing the Capstone

A four-round executive-education design simulation set at Spree Executive Academy gGmbH, the custom L&D arm of a Berlin business school.

4 rounds Executive English, Español

Preview

About this simulation

A four-round executive-education design simulation set at Spree Executive Academy gGmbH, the custom L&D arm of a Berlin business school.

With nine days to redesign a rejected two-hour lecture, you must architect the capstone of Nordwind AG's “Leading Through Disruption” programme for 24 senior managers — under a hard 20-minute active-session cap, with a EUR 1,800,000/year contract and EUR 360,000 of fee tied to a 60-day transfer score that must climb from a baseline of 58 to ≥ 70.

Built on Grasselli's experiential/action-learning principles and Kolb's learning cycle, the simulation makes you (1) diagnose why “telling” fails on transfer and define a measurable transfer indicator, (2) select an experiential format — live role-play, decision-forum case, or computer-based crisis sim — trading engagement, fidelity, transfer potential and feasibility against the cap, (3) cast a mixed, partly skeptical cohort (three skeptics, two quiet experts, one dominant VP) and budget the 20 minutes between exercise and debrief, and (4) design an 8-minute structured debrief plus a 60-day transfer-measurement plan, then defend it.

The math rewards experiential design discipline — protecting reflection, casting deliberately, measuring transfer not satisfaction, and subtracting objectives — and punishes the five classic errors: reverting to telling, over-scoping the exercise, starving the debrief, random casting, and optimizing happy-sheets.

Final KPIs track the projected Transfer Score (vs. the 58 baseline and 70 target), Engagement across the cohort, Debrief Quality, and Time-on-Task discipline against the cap.

Who it is for

An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 4 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The simulation can be run in English, Español.
  4. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • The capability gap the capstone must close
  • How you will define “transfer” at 60 days
  • How many learning objectives you load into the 20-minute capstone
  • The experiential format for the capstone
  • Active exercise minutes (the rest is debrief)
  • The single biggest failure mode you will mitigate
  • Who gets the decision-making seat?
  • How you neutralise the dominant VP
  • The crisis trigger and forced decision
  • Time-pressure intensity of the live mini-run

What participants track

What participants follow on screen as the rounds go by:

  • Transfer Score vs. Engagement

Subjects covered

Designed for courses in Education & Pedagogy.

Ready to use Learning by Doing — Designing the Capstone with your students?

Contact us and we'll set you up with a free trial session.

Contact us