ReadingForRetention — The Three-Note Protocol
A 15-minute post-read protocol that lifts 6-week book retention from ~15% to ~60% by writing three specific notes — surprise, hinge, connection…
A four-round, intermediate executive-education and learning-design simulation set inside Nordlys Learning Lab, the short-format exec-ed unit of a Norwegian business school in Oslo (founded 2014, ~14,000 learners a year, NOK 46M revenue at a 22% contribution margin, a 60-module micro-catalogue).
A four-round, intermediate executive-education and learning-design simulation set inside Nordlys Learning Lab, the short-format exec-ed unit of a Norwegian business school in Oslo (founded 2014, ~14,000 learners a year, NOK 46M revenue at a 22% contribution margin, a 60-module micro-catalogue).
On 9 June 2026 the Lab's biggest client — NOK 9M a year, ~20% of revenue — demands a flagship 20-minute, mobile-first leadership module live in six weeks, and warns it will benchmark Nordlys against two rival providers on completion, knowledge retention and satisfaction.
Twenty minutes is the whole budget: the Lab's data shows passive engagement falls off a cliff after ~6–7 minutes and mobile learners multitask within ~90 seconds of a dull segment, so format and sequencing — not content volume — decide whether anything sticks.
Playing the exec-ed designer, you steer four KPIs the client benchmarks (engagement, knowledge retention, completion and satisfaction) plus a hard minute budget. Round 1 (Diagnose): commit one sharp, provable learning objective, state a design principle, and decide whether the module opens with a relevance hook or abstract theory.
Round 2 (Plan): storyboard the 20 minutes by allocating passive content, experiential, retrieval and hook minutes that must sum to exactly 20, and sequence the blocks against the attention-decay curve.
Round 3 (Decide): set the assessment method (a weak confidence self-rating, a budget-eating 6-minute quiz, or a 2–3 minute applied scenario that proves and strengthens retention), set its minute cost, build interaction-cadence safeguards, and respond to a pilot injection — a minute-11 drop-off and a new accessibility requirement.
Round 4 (Recover): present projected metrics against the benchmark and defend the design to the client.
The math wires the concept's five common errors as sticky, run-defining penalty flags that cap KPIs and gate the top verdict: content stuffing past the decay onset (the headline anti-pattern), theory-first openings, weak self-rating assessment, unscaffolded experiential blocks, and ignoring the benchmark metrics — so coverage cannot beat designing for how adults actually learn.
Final KPIs track engagement (%), knowledge retention (%), completion (%) and satisfaction (/5). Currency: NOK.
An intermediate simulation for participants who already know the core concepts of the subject, designed for master's and MBA programmes.
The decisions participants make during the simulation:
What participants follow on screen as the rounds go by:
Designed for courses in Education & Pedagogy.
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