Entrepreneurship & Innovation · Corporate Entrepreneurship

Create the Improbable — Art Thinking at Maison Lumière

A four-round corporate-innovation simulation set inside Maison Lumière S.A., a 134-year-old French cookware house in Lyon (EUR 410M revenue, 9% EBIT) whose flagship Cocotte Classique has fallen 6% a year for four years.

4 rounds Executive English, Español

Preview

About this simulation

A four-round corporate-innovation simulation set inside Maison Lumière S.A., a 134-year-old French cookware house in Lyon (EUR 410M revenue, 9% EBIT) whose flagship Cocotte Classique has fallen 6% a year for four years.

The board has just killed the studio's safe 'Cocotte 2027' line extension and given the 22-person innovation studio EUR 180,000 and 21 days to pitch a genuinely improbable, category-creating idea — or be shut.

Playing the intrapreneur team, you apply Sylvain Bureau's Art Thinking ('creating the improbable with certainty') and Schumpeterian creative destruction across four moves: (1) Reframe the brief instead of polishing the answer — refusing 'a better Dutch oven'; (2) Choose and run a disruptive provocation that generates improbable rather than merely novel concepts, while protecting them from next-quarter feasibility filters; (3) Decide what to destroy — naming the SKU, process, margin or heritage product to cannibalise, and honestly booking the EUR 8–12M year-one displacement while turning 'improbable' into a deliverable prototype with proof points; and (4) Pitch the reframe→provocation→destruction→prototype arc to a heritage-protecting board chair and an external investor, securing buy-in for the EUR 3.2M studio budget.

The math rewards the disciplined Art Thinking arc — reframing before ideation, suspending feasibility during divergence, naming destruction openly, pairing audacity with credibility, and winning an internal sponsor before the room — and punishes the five classic errors: polishing instead of reframing, novel-but-safe ideas that destroy nothing, killing the improbable too early, hiding the cannibalisation, and vision without delivery.

Final KPIs track Improbability, Certainty, Sponsor Buy-in and the remaining pitch budget in EUR.

Who it is for

An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 4 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The simulation can be run in English, Español.
  4. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • Which brief will the team pursue?
  • Ambition: how far above the original brief did you restate the problem? (%)
  • Ownability: how defensibly is this category yours to win?
  • Pick ONE Art Thinking provocation to force the improbable into view
  • During divergence, how long do you suspend feasibility before judging the ideas? (%)
  • You produced raw concepts. How do you judge them?
  • What will you destroy to make room for the new category?
  • Year-1 cannibalisation you book openly to the board (€, finance estimate is €8–12M)
  • To turn “improbable” into “deliverable with certainty”, you build…
  • Who did you turn into a champion BEFORE walking into the room?

What participants track

What participants follow on screen as the rounds go by:

  • Improbability vs. Certainty

Subjects covered

Designed for courses in Corporate Entrepreneurship.

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