Maya's Ice-Cream Stall: Demand & Supply
A 5-day arcade-style simulation where the learner runs Maya's Brighton Beach ice-cream stall, setting price and production under weather, cost, and…
Run a behavioural-economics lab on yourselves, derive the Rubinstein alternating-offers equilibrium, and design Aldebran's counter-offer to a 15% price-cut demand from its largest customer — integrating game-theoretic structure (BATNA, discount factors, repeated games) with behavioural texture (inequity aversion
Run a behavioural-economics lab on yourselves, derive the Rubinstein alternating-offers equilibrium, and design Aldebran's counter-offer to a 15% price-cut demand from its largest customer — integrating game-theoretic structure (BATNA, discount factors, repeated games) with behavioural texture (inequity aversion, anchoring, fairness signalling).
An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.
The decisions participants make during the simulation:
Designed for courses in Microeconomics.
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