Maya's Ice-Cream Stall: Demand & Supply
A 5-day arcade-style simulation where the learner runs Maya's Brighton Beach ice-cream stall, setting price and production under weather, cost, and…
Run a behavioural-economics lab on yourselves, derive the Rubinstein alternating-offers equilibrium, and design Aldebran's counter-offer to a 15% price-cut demand from its largest customer — integrating game-theoretic structure (BATNA, discount factors, repeated games) with behavioural texture (inequity aversion
Run a behavioural-economics lab on yourselves, derive the Rubinstein alternating-offers equilibrium, and design Aldebran's counter-offer to a 15% price-cut demand from its largest customer — integrating game-theoretic structure (BATNA, discount factors, repeated games) with behavioural texture (inequity aversion, anchoring, fairness signalling).
Una simulación avanzada para participantes acostumbrados a trabajar con los principales marcos y dilemas de la materia, pensada para formación de directivos y profesionales con experiencia.
Las decisiones que toman los participantes durante la simulación:
Diseñada para asignaturas de Microeconomía.
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