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Anunciar una Marcha

A 90-minute, 4-round Express simulation in the learner's own chair on what a manager does when a key person leaves the team: announcing it the same day, in person, with words agreed with the person who leaves, telling first the people who inherit the work, passing on what only she knows by working side by side rather

4 rondas MBA / Máster English, Español

Vista previa

Sobre la simulación

A 90-minute, 4-round Express simulation in the learner's own chair on what a manager does when a key person leaves the team: announcing it the same day, in person, with words agreed with the person who leaves, telling first the people who inherit the work, passing on what only she knows by working side by side rather than by a handover document, re-planning the work with an acting lead and written criteria rather than spreading it, holding the team that stays with stay conversations, protecting the person who leaves from rumour, using what was built when her system fails, and applying the criteria at the ninety-day review.

Iria Castineiras Louro (fictional) leads the integrations team at Arnela Software, a fictional warehouse-software company in Santiago de Compostela; Noela Seoane Pineiro, the engineer who built and runs the integration with its largest client, a fictional supermarket chain, is leaving for a competitor, and the announcement is due today.

You decide how you announce it and whom you tell first, how what only Noela knows is passed on and what you do with her work, what you do when the competitor calls two more of the team and with the rumour that Noela is taking the client, and what you do on the night her system fails and at the review of the acting lead.

Scored on what Noela knew now held by others, the chance that the team and the client stay, the client revenue protected, your time and energy, your team's trust and your relationship with Noela, and open risk; two shortcuts (reading the leaver's corporate mailbox, asking her, now at the competitor, to log in and fix the outage) come back and cap the score. Spanish primary, English included.

Para quién es

Una simulación de nivel intermedio para participantes que ya conocen los conceptos básicos de la materia, pensada para programas de máster y MBA.

Cómo funciona una sesión

  1. El docente crea una sesión desde el panel de Eureka e invita a los participantes.
  2. Los participantes juegan 4 rondas. En cada una envían sus decisiones y la simulación calcula los resultados. La primera ronda arranca con: Lunes 1 de marzo de 2027: el anuncio.
  3. La simulación se puede jugar en: English, Español.
  4. El docente sigue el progreso y los resultados de cada participante desde el panel, y usa los resultados de la clase para el debriefing.

Decisiones que toman los participantes

Las decisiones que toman los participantes durante la simulación:

  • Cómo lo anuncias
  • A quién se lo dices primero
  • Cómo se traspasa lo que solo sabe Noela
  • Qué haces con su trabajo
  • Ardora llama a dos más
  • El rumor sobre Noela
  • La noche de la caída
  • La revisión a los noventa días

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