Mechanism Design 101: Designing the Rules
Three real allocation problems land on your policy-lab desk — schools, kidneys, refugees.
UK A-Level arcade simulation in which the player acts as a pricing consultant for three different clients (a cinema chain, an insulin supplier, and a bubble tea kiosk) to discover — in the wrist, before the formula is shown — that revenue effects of a price move depend on price elasticity of demand.
UK A-Level arcade simulation in which the player acts as a pricing consultant for three different clients (a cinema chain, an insulin supplier, and a bubble tea kiosk) to discover — in the wrist, before the formula is shown — that revenue effects of a price move depend on price elasticity of demand. Ends with a boss round on a mixed portfolio.
An introductory simulation that assumes no prior knowledge of the subject, designed for undergraduate courses. It also works in vocational and high-school programmes and in onboarding sessions.
The decisions participants make during the simulation:
What participants follow on screen as the rounds go by:
Designed for courses in Microeconomics.
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