Industry Verticals · Education & Pedagogy

Design the Program

A Level-4 executive-education design simulation set at Atlântico Learning Partners, a Lisbon-based corporate-learning studio (EUR 6.8M revenue, 16% EBITDA) whose flagship promise is a contractual business-impact guarantee.

4 rounds Executive

Preview

About this simulation

A Level-4 executive-education design simulation set at Atlântico Learning Partners, a Lisbon-based corporate-learning studio (EUR 6.8M revenue, 16% EBITDA) whose flagship promise is a contractual business-impact guarantee.

On 14 September 2026 the firm receives a make-or-break closed-bid RFP from Banco Verde, a EUR 9-billion Iberian retail bank that has just merged two networks: 600 branch and area managers must shift from transactional supervision to advisory, data-driven coaching.

The prior vendor was fired after a EUR 1.1M programme produced glowing satisfaction scores but ZERO movement on the three metrics the board tracks: +6 pp advisory cross-sell, −15% front-line attrition, and a manager NPS ≥ +30, all within nine months.

The constraints are hard: a EUR 1,200,000 ceiling (no client co-funding, EUR 2,000 per learner), a maximum of 4 in-person days off the branch floor with peak Nov–Dec blocked, and a 30% (EUR 360,000) clawback plus loss of a EUR 3.4M three-cohort pipeline if targets miss.

Over four rounds, playing the Atlântico design team, you: (1) diagnose the real capability gap using a learning-needs-analysis lens, separating the loudest stakeholder's request (product knowledge) from the board-metric behaviours (coaching) and naming the measurement baseline; (2) architect the format mix and allocate EUR 1.2M across in-person intensives, virtual-live cohorts, self-paced digital, manager-led practice, coaching circles, and the sustainment tail — trading scale against behaviour-change evidence under the budget and 4-day caps, and choosing whether to segment the 600 managers; (3) build a four-level Kirkpatrick/Phillips measurement plan with baseline, control, leading indicators, and a defensible projected ROI; and (4) set the fixed price and impact-guarantee terms and defend the design to a sceptical CLO and CFO.

The engine prices every choice in EUR, days, and four indices — Behaviour-Change Evidence, Stakeholder Alignment, Measurement Credibility, and Budget & Time Fit.

Wrong strategies underperform on purpose: designing to product knowledge repeats the failed vendor's mistake and moves no board metric; over-investing in in-person breaches the 4-day cap and the EUR 1.2M ceiling; measuring only satisfaction never reaches behaviour or business result; promising an indefensible ROI with no baseline or control walks into the EUR 360,000 clawback; starving the sustainment tail means transfer never happens and the 9-month metrics flatline; treating all 600 managers as one cohort wastes budget.

Track the four indices, EUR spent vs EUR 1.2M, in-person days vs the 4-day cap, projected ROI, the bid decision, and whether the impact guarantee holds or triggers the clawback. Teaches outcome-based learning design, learning-needs analysis, the Kirkpatrick/Phillips evaluation hierarchy, 70-20-10 and the sustainment tail, modality cost-per-learner economics, and stakeholder co-creation.

Who it is for

An advanced simulation for participants used to working with the main frameworks and trade-offs of the subject, designed for executive education and experienced professionals.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 4 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • Design target (capability gap)
  • Learning-needs-analysis depth (0–100)
  • In-person intensives (€k · €1,900/learner-day)
  • Virtual-live cohorts (€k · €450/learner-day)
  • Self-paced digital (€k · €120/learner)
  • Sustainment tail · coaching & practice (€k)
  • Faculty staffing
  • Cohort design
  • Evaluation level (Kirkpatrick / Phillips)
  • Round-4 impact guarantee & ROI claim

What participants track

What participants follow on screen as the rounds go by:

  • Design Team Decisions
  • Design Ledger

Subjects covered

Designed for courses in Education & Pedagogy.

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