Economics · Microeconomics

Consumer & Producer Surplus — The Concert Ticket Game

A 700-seat hall, a viral band, and four prices on the table. Students set a face-value ticket price under a municipal lease cap, choose a secondary-market policy, and visualise who captures the surplus — fans, promoter, artist, scalper, or platform — and where deadweight loss appears.

3 rounds Undergraduate English, Español

Preview

About this simulation

A 700-seat hall, a viral band, and four prices on the table. Students set a face-value ticket price under a municipal lease cap, choose a secondary-market policy, and visualise who captures the surplus — fans, promoter, artist, scalper, or platform — and where deadweight loss appears. Aha moment: total welfare barely moves across policies; the distribution shifts dramatically.

Who it is for

An introductory simulation that assumes no prior knowledge of the subject, designed for undergraduate courses. It also works in vocational and high-school programmes and in onboarding sessions.

How a session runs

  1. The instructor creates a session from the Eureka dashboard and invites the participants.
  2. Participants play 3 rounds. In each one they submit their decisions and the simulation calculates the results.
  3. The simulation can be run in English, Español.
  4. The instructor follows each participant's progress and results from the dashboard, and uses the class results for the debrief.

Decisions participants make

The decisions participants make during the simulation:

  • Face-Value Price (€15 to €40)
  • A. Ban Resale Tickets are name-locked.
  • B. Uncapped Resale Free secondary market.
  • C. Cap +10% Official platform with cap.
  • D. Direct Auction Skip face value entirely.
  • First-Come-First-Served
  • Lottery
  • Fan-Club Priority
  • Hybrid

What participants track

What participants follow on screen as the rounds go by:

  • Allocation Mechanism
  • Final Review

Subjects covered

Designed for courses in Microeconomics.

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