Negocios

The Fundraiser

A 90-minute, 4-round basic Express simulation on planning and running a charitable fundraising campaign, for Career and Technical Education in business, marketing and leadership, student-organization officers and introductory nonprofit management.

4 rondas Grado English, Español

Vista previa

Sobre la simulación

A 90-minute, 4-round basic Express simulation on planning and running a charitable fundraising campaign, for Career and Technical Education in business, marketing and leadership, student-organization officers and introductory nonprofit management.

The fictional Eastfield High School Service Club in Columbus, Ohio, runs an eight-week public campaign (25 January to 21 March 2027) to raise the 12,000 dollars a fictional food pantry needs for its weekend backpack program.

Round by round you choose the public goal and the tactic, the appeal and how donors are thanked, how a local store's matching gift is announced and how the cash is handled, and the final push and the report to donors.

Each fortnight is scored on net to the pantry, cost to raise a dollar, pace against the need, donors and donor trust; an appeal that identifies a student on the backpack list, or a match advertised as unlimited when it is capped, caps the score. English with Spanish.

Para quién es

Una simulación introductoria que no requiere conocimientos previos de la materia, pensada para asignaturas de grado. También funciona en formación profesional, bachillerato y sesiones de onboarding.

Cómo funciona una sesión

  1. El docente crea una sesión desde el panel de Eureka e invita a los participantes.
  2. Los participantes juegan 4 rondas. En cada una envían sus decisiones y la simulación calcula los resultados. La primera ronda arranca con: Monday 25 January 2027: the goal and the tactic.
  3. La simulación se puede jugar en: English, Español.
  4. El docente sigue el progreso y los resultados de cada participante desde el panel, y usa los resultados de la clase para el debriefing.

Decisiones que toman los participantes

Las decisiones que toman los participantes durante la simulación:

  • The public goal
  • The tactic
  • The appeal from 8 February
  • How donors are thanked from 8 February
  • Dunmore Hardware's match
  • The cash from 22 February
  • The last two weeks
  • The report to donors

¿Quieres usar The Fundraiser con tus estudiantes?

Escríbenos y te preparamos una sesión de prueba gratuita.

Contactar