La Educación Digital
Navigate an EdTech startup through regulatory approval, pricing strategy, data privacy compliance, and crisis remediation in the Colombian education…
A game-first entrepreneurship simulation for ages 12-13. Run a pop-up market stall across twenty market days: choose a product, tune it with add-ons, set a price, and pick which customer you're selling to.
A game-first entrepreneurship simulation for ages 12-13. Run a pop-up market stall across twenty market days: choose a product, tune it with add-ons, set a price, and pick which customer you're selling to. A crowd of six customer types wanders by, each with a visible want and a price limit — every day you watch who buys, who walks, and why.
The pedagogy is product-market fit made visible: delight a customer type and they come back and bring friends (your line grows); try to please everyone and you please no one. Emphasises customer discovery and iteration over money math.
Una simulación introductoria que no requiere conocimientos previos de la materia, pensada para asignaturas de grado. También funciona en formación profesional, bachillerato y sesiones de onboarding.
Lo que los participantes siguen en pantalla a medida que avanzan las rondas:
Diseñada para asignaturas de Creación de empresas.
Escríbenos y te preparamos una sesión de prueba gratuita.
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