Emprendimiento e innovación · Gestión de la innovación

Communities of Creativity — Studio Lumibec's Innovation Pipeline

A four-round, advanced innovation-management simulation set inside Studio Lumibec, a 620-person Montréal interactive-entertainment studio (CA$180M revenue, ~70% from one aging franchise) running on a fixed CA$36M R&D budget.

4 rondas Ejecutivo

Vista previa

Sobre la simulación

A four-round, advanced innovation-management simulation set inside Studio Lumibec, a 620-person Montréal interactive-entertainment studio (CA$180M revenue, ~70% from one aging franchise) running on a fixed CA$36M R&D budget.

The studio's real competitive edge is not its process but its three voluntary communities of practice — a rendering guild, a narrative circle and a gameplay-systems community — where craft knowledge is created and circulated and where every original hit was incubated, fuelled by 20% protected slack time.

In May 2026 the flagship is sliding -12% a year, the board demands a fatter pipeline AND lower cost, and the CFO wants to scrap the slack to redeploy it onto a 9-month sequel. Playing the VP Innovation, you have one planning cycle to set the model.

Round 1: diagnose where creative knowledge actually flows (the communities, not the org chart), read the leading indicators (engagement -40%, two connectors at flight risk), and judge how dependent the pipeline is on slack-born experiments.

Round 2: allocate protected slack against the CFO's pressure — how much, for whom, and under what governance — discovering that slack without community structure is just unfocused free time that costs money without lifting throughput, while cutting it to zero optimises the quarter and empties the future.

Round 3: split the CA$36M budget between exploiting the proven franchise and exploring original IP, confronting March's ambidexterity tension — too little exploration starves the future, a hard swing to 50/50 starves the sequel that funds everything — and decide how communities feed the funnel without being managed into committees.

Round 4: build the prototype pipeline with stage-gate go/kill discipline, retain (or lose) the two senior knowledge connectors whose network value far exceeds their headcount, and commit to leading metrics over lagging ones.

The model rewards stewarding communities (managing with, not over, per Cohendet), slack channelled through communities, a balanced explore/exploit split, an emergent stage-gate funnel, and retaining the connectors — and punishes the five classic errors: cutting slack to protect the quarter, ungoverned slack, over-swinging to exploration, mandating communities like project teams, and letting the connectors walk.

Final KPIs track idea throughput, community engagement, time-to-prototype and a derived Innovation ROI.

Para quién es

Una simulación avanzada para participantes acostumbrados a trabajar con los principales marcos y dilemas de la materia, pensada para formación de directivos y profesionales con experiencia.

Cómo funciona una sesión

  1. El docente crea una sesión desde el panel de Eureka e invita a los participantes.
  2. Los participantes juegan 4 rondas. En cada una envían sus decisiones y la simulación calcula los resultados.
  3. El docente sigue el progreso y los resultados de cada participante desde el panel, y usa los resultados de la clase para el debriefing.

Decisiones que toman los participantes

Las decisiones que toman los participantes durante la simulación:

  • Where does the studio’s creative knowledge actually flow?
  • Read the community health: which signal worries you most?
  • How dependent is the pipeline on slack-born experiments?
  • How much of your planning cycle do you spend diagnosing before deciding? (%)
  • How much protected slack time do you preserve, against the CFO’s push to scrap it? (% of relevant teams)
  • How is that slack governed?
  • Who gets the protected slack?
  • Split the CA$36M R&D budget: % to exploration (original IP). The rest exploits the proven franchise.
  • How do the communities feed the exploration funnel?
  • Risk logic for the exploration portfolio.

Qué siguen los participantes

Lo que los participantes siguen en pantalla a medida que avanzan las rondas:

  • Throughput, Engagement & Pipeline Trajectory

Temas que cubre

Diseñada para asignaturas de Gestión de la innovación.

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