Emprendimiento e innovación · Gestión de la innovación

Design for Longevity — Lumière Living's Silver Play

A four-round, intermediate design-management and innovation simulation set inside Lumière Living, Lda., a Porto-based design house (founded 2009, EUR 38M revenue, 9% operating margin, 160 staff including a 22-person studio) that wins design awards but has never deliberately designed for older adults.

4 rondas MBA / Máster English, Español

Vista previa

Sobre la simulación

A four-round, intermediate design-management and innovation simulation set inside Lumière Living, Lda., a Porto-based design house (founded 2009, EUR 38M revenue, 9% operating margin, 160 staff including a 22-person studio) that wins design awards but has never deliberately designed for older adults.

The board has ring-fenced a EUR 4.0M launch budget to enter the longevity (silver) economy — but the first concept, a 'senior assistance lamp' with oversized buttons and an emergency button, scored disastrously: in a 90-person panel of 60–75-year-olds, 71% said it made them 'feel old' and would not buy it, with purchase intent at 8% versus a 25% hurdle.

Playing the innovation lead, you have one 12-week launch cycle to redesign and commit. Round 1 — diagnose WHY a technically capable product was rejected, surfacing that this is a failure of design management and meaning (stigma), not engineering, and naming the design principles the lamp violated.

Round 2 — choose the segment within a EUR 90M serviceable market that splits into identity-driven 'Active Agers' (60–70) and function-driven 'Supported Living' (75+), resisting the temptation to serve everyone.

Round 3 — make the central design-investment decision (true inclusive/universal design at a EUR 1.1M premium vs. a cosmetic re-skin) and allocate the EUR 4.0M across the three value axes — design/engineering depth, societal value (co-design, accessibility, repairability/take-back), and business value (pricing, channel, launch marketing) — while keeping payback inside the CFO's 30-month hurdle.

Round 4 — lock the configuration and present the go/no-go board case, defending how the line creates personal, business AND societal value at once and beats a Scandinavian 'dignified-ageing' rival on meaning, not features.

The math rewards a meaning-led diagnosis, segment discipline, a genuine inclusive-design investment aligned to the chosen segment, abatement of stigma through co-design, and a credible payback — and measurably punishes the five classic errors: feature-fixing a meaning problem, serving everyone, re-skinning to save the EUR 1.1M, stripping social value to hit payback (or over-investing in impact with no viable P&L), and claiming 'design-led' when design never changed the product.

Final KPIs track Desirability, Personal value, Societal value, and Payback (months, lower better), reconciled into a 3-axis longevity scorecard.

Para quién es

Una simulación de nivel intermedio para participantes que ya conocen los conceptos básicos de la materia, pensada para programas de máster y MBA.

Cómo funciona una sesión

  1. El docente crea una sesión desde el panel de Eureka e invita a los participantes.
  2. Los participantes juegan 4 rondas. En cada una envían sus decisiones y la simulación calcula los resultados.
  3. La simulación se puede jugar en: English, Español.
  4. El docente sigue el progreso y los resultados de cada participante desde el panel, y usa los resultados de la clase para el debriefing.

Decisiones que toman los participantes

Las decisiones que toman los participantes durante la simulación:

  • Why was a technically capable product rejected by 71% of testers?
  • Which set of design principles must “good design for longevity” lead with?
  • How firmly do you commit the board to “this is a design-and-meaning failure, not engineering”? (%)
  • Choose your target inside the €90M serviceable silver market.
  • Value proposition framing for the chosen segment.
  • How sharply do you focus the line on ONE segment’s job-to-be-done? (%)
  • The central design decision — and the €1.1M cliff.
  • Allocate the €4.0M launch budget across the three value axes (must total €4.0M).
  • Retail price point for the lead product (€).
  • Where, concretely, did design change the product, experience or business model?

Qué siguen los participantes

Lo que los participantes siguen en pantalla a medida que avanzan las rondas:

  • The Three-Value Scorecard Trajectory

Temas que cubre

Diseñada para asignaturas de Gestión de la innovación.

¿Quieres usar Design for Longevity — Lumière Living's Silver Play con tus estudiantes?

Escríbenos y te preparamos una sesión de prueba gratuita.

Contactar